11/8/2023 0 Comments Download probotector mega drive![]() At the time I knew nothing about the 50hz issue, obviously, but I doubt Square's programmers included a check that would speed up the music on a PAL console. Is it wrong to assume that SNES handles this issue entirely by hardware (I'd assume the code just loads the entire track into memory and tells the console to initialize it, but I don't know anything about SNES hardware)? The earliest example I recall of this was then Final Fantasy 6 (III) came out and the opera would desync when playing the game here in Europe, with the music ending long before the scene. I didn't know about the software check to adjust music timing, which explains why I thought the audio timing was independent on 50/60hz. I do share your experience, though, and always played my PAL titles in 60hz without any noticeable issue. When you live in Europe and have a crapton of PAL MegaDrive titles, you do actually, yeah.
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